Rigon 3D Artworks

3D modelling, sculpting, rendering and animation for the Rigon Comic book and website, based on the original book titled Rigon: Cero y Uno. Original concept design for characters and environments. The characters were rigged for posing and animations. Environments were designed consistently with the storyline.

Introduction

Note: this is an ongoing project, a work in progress, and some of the examples shown here may change near project conclusion.

Taking the concepts from the Rigon comic book into 3D was the next phase of the Rigon project. To faithfully represent the ideas, a high degree of creative control was needed. In addition, some of the 3D work was intended for 3D printing, and for video games (in Unity), requiring asset preparation for each medium. Given the time and budget allocated, the chosen approach was to use a combination of free and low-cost 3D software available, which included: Blender, AccuRIG, Spline, Voxel, Nomad Sculpt and Lychee.

Skills involved

  • 2D
    • Illustrations for texturing.
      Concept art for characters and environments.
  • 3D
    • Exploring a mix of 2D and 3D techniques to achieve a unique art style.
    • Sculpting, modelling, texturing, rigging and rendering in Blender.
    • Rigging with Rigify and Reallusion AccuRIG.
    • Low poly prop design & modelling
    • Preparing and optimizing models for 3D printing.
    • Creating environments from scratch using a combination of tools including Spline and Voxel.
    • Experimenting with Unity to create a running character created in Blender.
    • Short animations for social media.

3D illustration

This scene is the cover of part 6 in the book Rigon book.

Rigon Part 6 Cover
Rigon Part 6 Cover

3D character sculpting & rigging

Pedro 3D sculpted portrait - masked vs unmasked
Pedro 3D sculpted portrait - masked vs unmasked
Pedro unmasked - Topology
Pedro unmasked - Topology
Pedro masked - Rigged
Pedro masked - Rigged

Character sculpting for 3D printing

Rigon-3D sculpted bust
Rigon-3D sculpted bust
Rigon-3D sculpted bust (process)
Rigon-3D sculpted bust (process)
Rigon-3D sculpted bust in Lychee slicer
Rigon-3D sculpted bust in Lychee slicer
Rigon-3D sculpted bust STL to 3D printed figure
Rigon-3D sculpted bust STL to 3D printed figure

3D environment concept

Lo-fi environment made in Voxel.

Environment planning in Voxel 3D
Environment planning in Voxel 3D

Environment modelling

Scene made in Blender. Some elements like the books in the bookshelf were made procedurally, using geometry nodes.

3D Environment modelling - Apartment
Material preview
3D Environment - Apartment rendered
Material preview

Low-poly environment design in Spline

3D Environment modelling - Schoolyard
3D Environment modelling - Schoolyard
3D Environment modelling - Schoolyard rendered
3D Environment modelling - Schoolyard rendered

3D prop design

Some of the props that were modelled during the project.

3D Prop design
3D Prop design

3D animated scene (work in progress)

Some of the props that were modelled during the project.

3D Animated scene - Rendered
3D Animated scene - Rendered
3D Animated scene - Character posing 2
3D Animated scene - Character posing 2
3D Environment - Particle (grass) test
3D Environment - Particle (grass) test
3D Environment - Depth of field test
3D Environment - Depth of field test

3D character for Unity

This low poly character was modelled, rigged and animated in Blender, then imported into Unity. A basic script was added to enable keyboard control.

3D character for gaming - from Blender to Unity
3D character for gaming - from Blender to Unity

3D animated short

Original Rigon character concept from 2005
Original Rigon character concept from 2005
Pedro (masked) - 3D short
Pedro (masked) - 3D short

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Introduction

Note: this is an ongoing project, a work in progress, and some of the examples shown here may change near project conclusion.

Taking the concepts from the Rigon comic book into 3D was the next phase of the Rigon project. To faithfully represent the ideas, a high degree of creative control was needed. In addition, some of the 3D work was intended for 3D printing, and for video games (in Unity), requiring asset preparation for each medium. Given the time and budget allocated, the chosen approach was to use a combination of free and low-cost 3D software available, which included: Blender, AccuRIG, Spline, Voxel, Nomad Sculpt and Lychee.

Skills involved

  • 2D
    • Illustrations for texturing.
      Concept art for characters and environments.
  • 3D
    • Exploring a mix of 2D and 3D techniques to achieve a unique art style.
    • Sculpting, modelling, texturing, rigging and rendering in Blender.
    • Rigging with Rigify and Reallusion AccuRIG.
    • Low poly prop design & modelling
    • Preparing and optimizing models for 3D printing.
    • Creating environments from scratch using a combination of tools including Spline and Voxel.
    • Experimenting with Unity to create a running character created in Blender.
    • Short animations for social media.

3D illustration

This scene is the cover of part 6 in the book Rigon book.

Rigon Part 6 Cover
Rigon Part 6 Cover

3D character sculpting & rigging

Pedro 3D sculpted portrait - masked vs unmasked
Pedro 3D sculpted portrait - masked vs unmasked
Pedro unmasked - Topology
Pedro unmasked - Topology
Pedro masked - Rigged
Pedro masked - Rigged

Character sculpting for 3D printing

Rigon-3D sculpted bust
Rigon-3D sculpted bust
Rigon-3D sculpted bust (process)
Rigon-3D sculpted bust (process)
Rigon-3D sculpted bust in Lychee slicer
Rigon-3D sculpted bust in Lychee slicer
Rigon-3D sculpted bust STL to 3D printed figure
Rigon-3D sculpted bust STL to 3D printed figure

3D environment concept

Lo-fi environment made in Voxel.

Environment planning in Voxel 3D
Environment planning in Voxel 3D

Environment modelling

Scene made in Blender. Some elements like the books in the bookshelf were made procedurally, using geometry nodes.

3D Environment modelling - Apartment
Material preview
3D Environment - Apartment rendered
Material preview

Low-poly environment design in Spline

3D Environment modelling - Schoolyard
3D Environment modelling - Schoolyard
3D Environment modelling - Schoolyard rendered
3D Environment modelling - Schoolyard rendered

3D prop design

Some of the props that were modelled during the project.

3D Prop design
3D Prop design

3D animated scene (work in progress)

Some of the props that were modelled during the project.

3D Animated scene - Rendered
3D Animated scene - Rendered
3D Animated scene - Character posing 2
3D Animated scene - Character posing 2
3D Environment - Particle (grass) test
3D Environment - Particle (grass) test
3D Environment - Depth of field test
3D Environment - Depth of field test

3D character for Unity

This low poly character was modelled, rigged and animated in Blender, then imported into Unity. A basic script was added to enable keyboard control.

3D character for gaming - from Blender to Unity
3D character for gaming - from Blender to Unity

3D animated short

Original Rigon character concept from 2005
Original Rigon character concept from 2005
Pedro (masked) - 3D short
Pedro (masked) - 3D short