Rigon 3D Artworks

Introduction
Note: this is an ongoing project, a work in progress, and some of the examples shown here may change near project conclusion.
Taking the concepts from the Rigon comic book into 3D was the next phase of the Rigon project. To faithfully represent the ideas, a high degree of creative control was needed. In addition, some of the 3D work was intended for 3D printing, and for video games (in Unity), requiring asset preparation for each medium. Given the time and budget allocated, the chosen approach was to use a combination of free and low-cost 3D software available, which included: Blender, AccuRIG, Spline, Voxel, Nomad Sculpt and Lychee.
Skills involved
- 2D
- Illustrations for texturing.
- Concept art for characters and environments.
- 3D
- Exploring a mix of 2D and 3D techniques to achieve a unique art style.
- Sculpting, modelling, texturing, rigging and rendering in Blender.
- Rigging with Rigify and Reallusion AccuRIG.
- Low poly prop design & modelling
- Preparing and optimizing models for 3D printing.
- Creating environments from scratch using a combination of tools including Spline and Voxel.
- Experimenting with Unity to create a running character created in Blender.
- Short animations for social media.
3D illustration
This scene is the cover of part 6 in the book Rigon book.
3D character sculpting & rigging
Pedro 3D sculpted portrait – masked vs unmasked
Pedro unmasked – Topology
Pedro masked – Rigged
Character sculpting for 3D printing
Rigon-3D sculpted bust
Rigon-3D sculpted bust (process)
Rigon-3D sculpted bust in Lychee slicer
Rigon-3D sculpted bust STL to 3D printed figure
3D environment concept
Lo-fi environment made in Voxel.
Environment planning in Voxel 3D
Environment modelling
Scene made in Blender. Some elements like the books in the bookshelf were made procedurally, using geometry nodes.
Material preview
Material preview
Low-poly environment design in Spline
3D Environment modelling – Schoolyard
3D Environment modelling – Schoolyard rendered
3D prop design
Some of the props that were modelled during the project.
3D Prop design
3D animated scene (work in progress)
Some of the props that were modelled during the project.
3D Animated scene – Rendered
3D Animated scene – Character posing 2
3D Environment – Particle (grass) test
3D Environment – Depth of field test
3D character for Unity
This low poly character was modelled, rigged and animated in Blender, then imported into Unity. A basic script was added to enable keyboard control.
3D character for gaming – from Blender to Unity
3D animated short
Original Rigon character concept from 2005
Pedro (masked) – 3D short